MonoGame with XNA Content Pipeline
From Leo's Notes
This page was last edited on 20 July 2014, at 21:33.
Because MonoGame doesn't have the XNA content pipeline implemented, my current work around is to create a XNA game just for content pipeline and then copy the compiled contents to my MonoGame project.
The XNA project will have a Pre/Post-build event that does the compiling and copying: Pre:
"$(VS100COMNTOOLS)..\IDE\devenv" "$(SolutionDir)Presentation\Content\Contents\Contents\Contents.csproj" /Rebuild
Post:
REM Copy the compiled XNA contents to the build directory.
xcopy "$(SolutionDir)Presentation\Content\Contents\Contents\bin\x86\Debug\Content" "$(TargetDir)Content" /s /e /i /y