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| This will be a quick overview on how to manage ZFS snapshots and volumes on a FreeBSD system.
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| === A Few Assumptions ===
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| Assume that we have a simple volume named storage.
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| '''# zfs list'''
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| NAME USED AVAIL REFER MOUNTPOINT
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| storage 4.81T 2.32T 4.55T /storage
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| === ZFS Snapshot ===
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| A ZFS snapshot is a read-only copy of the file system. It will not consume additional space when created. It will however grow in size when data gets modified. Snapshot contents can be accessed through a special .zfs/snapshot directory
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| By calling this book �Game Programming Patterns,� I certainly don�t intend to imply that the Gang of Four�s book is inapplicable to games. On the contrary: Part Two of this book revisits many of the patterns first described in Design Patterns, but with an emphasis on how they can be applied to game programming.
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| Instead of trying to refute Design Patterns, I look at this book as an extension of it. You can think of Design Patterns as The Joy of Cooking. Regardless of what course you�re preparing, there will be a recipe in there for you. But if you�ve decided to really focus on baking, a book dedicated to desserts and pastries can take things further.
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